Game on! Multidevice synchronization over the Internet.
"... Today, the burgeoning industry encompasses a $6 billion global market and more than 23 million players worldwide.
However, interdevice synchronization remains a persistent problem in cloud gaming and the broader field of networking. ...
However, interdevice synchronization remains a persistent problem in cloud gaming and the broader field of networking. ...
scientists from MIT and Microsoft Research took a unique approach to synchronizing streams transmitted to two devices. Their system, called Ekho, adds inaudible white noise sequences to the game audio streamed from the cloud server. Then it listens for those sequences in the audio recorded by the player’s controller. ...
In real cloud gaming sessions, the researchers showed that Ekho is highly reliable. The system can keep streams synchronized to within less than 10 milliseconds of each other, most of the time. Other synchronization methods resulted in consistent delays of more than 50 milliseconds. ..."
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