Recommendable! This could be a breakthrough in 3D scene rendering from 2D images!
"... A new technique demonstrated by researchers at MIT and elsewhere is able to represent 3D scenes from images about 15,000 times faster than some existing models.
The method represents a scene as a 360-degree light field, which is a function that describes all the light rays in a 3D space, flowing through every point and in every direction. The light field is encoded into a neural network, which enables faster rendering of the underlying 3D scene from an image.
The light-field networks (LFNs) the researchers developed can reconstruct a light field after only a single observation of an image, and they are able to render 3D scenes at real-time frame rates. ...
By mapping each ray using Plücker coordinates, the LFN is also able to compute the geometry of the scene due to the parallax effect. Parallax is the difference in apparent position of an object when viewed from two different lines of sight. ... The LFN can tell the depth of objects in a scene due to parallax, and uses this information to encode a scene’s geometry as well as its appearance. ...
By mapping each ray using Plücker coordinates, the LFN is also able to compute the geometry of the scene due to the parallax effect. Parallax is the difference in apparent position of an object when viewed from two different lines of sight. ... The LFN can tell the depth of objects in a scene due to parallax, and uses this information to encode a scene’s geometry as well as its appearance. ...
They found that LFNs were able to render scenes at more than 500 frames per second, about three orders of magnitude faster than other methods. In addition, the 3D objects rendered by LFNs were often crisper than those generated by other models.
An LFN is also less memory-intensive, requiring only about 1.6 megabytes of storage, as opposed to 146 megabytes for a popular baseline method. ..."From the abstract:
"Inferring representations of 3D scenes from 2D observations is a fundamental problem of computer graphics, computer vision, and artificial intelligence. Emerging 3D-structured neural scene representations are a promising approach to 3D scene understanding. In this work, we propose a novel neural scene representation, Light Field Networks or LFNs, which represent both geometry and appearance of the underlying 3D scene in a 360-degree, four-dimensional light field parameterized via a neural implicit representation. Rendering a ray from an LFN requires only a *single* network evaluation, as opposed to hundreds of evaluations per ray for ray-marching or volumetric based renderers in 3D-structured neural scene representations. In the setting of simple scenes, we leverage meta-learning to learn a prior over LFNs that enables multi-view consistent light field reconstruction from as little as a single image observation. ..."
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